My New MaxScript tool - Kloner

General / 02 April 2019

    Very simple and Handy Script Tool for cloning stuff around. Directly clicking on the direction you want to clone it. And the script auto-adjust the offset based on bounding box. There's a Move-Mode, and you can use it over mode any selection, not over single objects. :)

Maps Display - My Free Breakdown tool for Substance Designer

General / 23 February 2019

I was tired of creating Channels display for posting breakdown of my maps. So i made a very simple (and limited) tool for Substance designer that generates the map for me. So i can just save the map. You can control (sort of) the way the slices are made with a gradient input. That gradiente will be internally sliced in 6 histogram ranges and filter the input channels from a base material.
    In the future i would like to improve it to auto-split the outputs based in the number of inputs if possible.
    I hope it's useful for you too.  You can download it for free here :

     It's simple to use. Just open the graph into your project and drag it to your main graph. Connect the base material to it and plug any type of linear gradient. There's some parameters to tweak the display.

  To Drag all outputs at once on substance designer, change the connection mode to Material. It's handy. :)

As a suggestion you can plug a Gradient Linear or a Gradient Radial as input. :) Be creative, or just use the classic linear. :) 

CompactPI - Makers gonna make ! :) My new side project.

Making Of / 21 January 2019


   Hello folks ! Let me share a tiny proud production of my maker-side with you. 

    I started a speed-side-project last week and it's already finished on prototype stage. It's faster and easier when you spent like 2 years on another similar project lol. 

   This is a a "fork" on my main project,  the Romni arcade. (A 3D Printed-Raspberrypi based mini arcade). I wanna try some new stuff, new screen and then i made a smaller version of if (just because the smaller (but much sharper/digital) screen). 

    This is the CompatcPi. I just shrank down my old project and changed everything from inside-out structure wise. Some extra hours of modeling and adaptations. Bought some extra parts.Made some code for Arduino act as a Joystick + Digital  Logo on front OLED that acts as a battery meter too (The log fills in and out depending on the battery level, lol). 

    The main difference on this one, of course is the size, the screen, wich is a 800x480-60fps screen with amazing quality, and a tiny regular modded thumbstick as joystick. Romni uses a Full arcade Stick. And this was changed on this project since a full stick will never fit that smaller form factor. It turns out SO cute that i am dying for it. lol. Pretty happy with the results so far. My daughter now wants a unicor version of it. And i will probably make it happen. Cool thing that i can customize the logo in front of it because i had that idea to use a tiny 128x32 tiny oled screen that makes it looks so "futuristic" lol. :) I love oled screens. It even has a custom boot sequence with messages like "Loading nostalgia..." and things like that. lol        

I started it like this (lef) just to model the proper casing for the monitor. So i could adapt that casing into the master case as a insert on it. That case is the Orange area on the final product. I made that small stand to play with it while testing it. I plan to publish that first version (left) for download at


Here's me testing to paint my 3D printed Thumbstick. worked well. But it was a test. I will do it again. ;)


Here's a closep on the Tiny screen. The resolution is GREAT ! I made that OldTv-set Frame to go over the 4:3 games as a overlay frame. So the games runs on native resolution without streching and it adds a LOT of nostalgia to the mood. Love using those overlays.

Final wiring - This is the most time consuming stage of it. And the less fun. ;) But it's satisfying when it's done. :)

This is all the frames that i made for both my tiny machines. To use the Digital LOGO on Oled Screen as Battery Meter. The frames are converted into HEX images and hardcoded to the custom circuit (Arduino Pro Micro) inside them.

   Hope you guys like this project. If you want to follow the news about it theres instagram accounts and facebook pages for each project here :
    INSTAGRAM : @CompactPiarcade and @romniarcade
    FACEBOOK : CompactPi and Romni Arcade

Quick Substance Designer Tip

Tutorial / 08 January 2019

   Maybe you know this. Maybe at the time you read this it is already an obvious option on Substance Designer (as it should be). But worth sharing anyway since i did not find that tip around easily...

   There's no "load custom mesh" for 3D view, but if you just drag an OBJ into 3D view you can preview your substance on your model. :) I usually do that to tweak custom materials on custom models so you can test the uv, and how it will look, how it stretches, etc.
     To import the Object into your project so it will save along within the project file you should use this :


Substance Designer for Skin textures - Part #01

Work In Progress / 03 October 2018

       Hi there ! I am posting this as a Blog post, just because it's a pretty immature study, not a "art work". As soon i made something nice with it i will post as a portfolio Artwork with more details, etc...
       I am just moving on with my Substance Designer studies into something slightly different. Now i am checking if it's possible to use it (i mean...If i am capable of) to create skin textures.

     I am pretty sure that skin textures should receive a great and detailed manual paint work to get really results. Each skin seems unique and there's a huge selection of skin types around the world, and even over our body, each part of it has a different kind of skin, aged, and adapted over the years to our movements, environment, etc. Everything around and from outside and inside our body changes the way our skin looks. So i am just touching the doors of this universe.

    To start, i would just like to use Substance Tools to help me breaking down some more obvious and "shared" aspects of most skins... Like basic albedo colors, and base "leather look". And this is what about that first step here... I am already learning a lot, being forced to look at real images and break them down on my mind and then into Substance Nodes, turning it into a procedural piece that can be used just for study or as a generic startup point... I hope to improve it along time.  I will try to create a "PART #02" of this with more details about how to achieve those results in substance. (It's pretty straight forward )

CloseUp of the first result already in Maya using maps created on Substance. I tried to add some fur (peach) using Xgen, but i never have used it, so i failed miserably lol. ( I will learn it soon).

       The nice thing about doind the Albedo in a procedural way is that you can do a lot of layering for the colors and making it richer, and everything can be changed in a blink, like tiny little veins, pores, pinpoles, add or remove them, and create the variations needed to the different types of skins on our body... I still need to organize the Graph, and sorry for the bad quality on those pics, i got them with my cellphone before going to sleep. 

    Here's some references on the right and my first 3D renders, on the left. (Sorry i took that photo with my cellphone lol)




Romni Arcade at Toronto Maker Festival - July 2018

News / 08 July 2018

       This was the first time i have shown the Romni Arcade to the public. I got a small table at the Toronto Maker Festival (2018) in the SandBox Area, which is open to any maker that wants to share their projects to public.
       It was a VERY nice opportunity to know more people in the Maker area and exchange experiences, and see how the public react to my build. Everyone loves it. Unfortunately as an amateur expositor, i leave all 3 units on all the time, and after a lot of kids playing games all the batteries where drained. lol. I don't have easy acess to an outlet near my table so i had to shutdown my participation after the lunch time.
    But it was a GREAT experience anyway. I hope to participate more on this events to get in touch with more people and with the public. It's always a learning experience !

A maker (me) with its creation and his orange pants. lol