Hi there ! I am posting this as a Blog post, just because it's a pretty immature study, not a "art work". As soon i made something nice with it i will post as a portfolio Artwork with more details, etc...
I am just moving on with my Substance Designer studies into something slightly different. Now i am checking if it's possible to use it (i mean...If i am capable of) to create skin textures.
I am pretty sure that skin textures should receive a great and detailed manual paint work to get really results. Each skin seems unique and there's a huge selection of skin types around the world, and even over our body, each part of it has a different kind of skin, aged, and adapted over the years to our movements, environment, etc. Everything around and from outside and inside our body changes the way our skin looks. So i am just touching the doors of this universe.
To start, i would just like to use Substance Tools to help me breaking down some more obvious and "shared" aspects of most skins... Like basic albedo colors, and base "leather look". And this is what about that first step here... I am already learning a lot, being forced to look at real images and break them down on my mind and then into Substance Nodes, turning it into a procedural piece that can be used just for study or as a generic startup point... I hope to improve it along time. I will try to create a "PART #02" of this with more details about how to achieve those results in substance. (It's pretty straight forward )
CloseUp of the first result already in Maya using maps created on Substance. I tried to add some fur (peach) using Xgen, but i never have used it, so i failed miserably lol. ( I will learn it soon).
The nice thing about doind the Albedo in a procedural way is that you can do a lot of layering for the colors and making it richer, and everything can be changed in a blink, like tiny little veins, pores, pinpoles, add or remove them, and create the variations needed to the different types of skins on our body... I still need to organize the Graph, and sorry for the bad quality on those pics, i got them with my cellphone before going to sleep.
Here's some references on the right and my first 3D renders, on the left. (Sorry i took that photo with my cellphone lol)