Daft Punk - Procedural Sewing - Substance
Marcelo souza daft 01

Daft Punk Logo as Input

Marcelo souza daftsphere

Variation testing on a Sphere. :)

Marcelo souza thumb2

CloseUp Thumb

Marcelo souza albedo closeup

CloseUp on Albedo

Marcelo souza test

Don't need description right ? :) Text node as input. ;)

Marcelo souza graph

The Graph

Marcelo souza tendril 01

First version using a procedural logo i made of Tendril Studio.

Marcelo souza tendril 02

First version using a procedural logo i made of Tendril Studio.

Marcelo souza tilesampler

CloseUp of the Graph. This is the Core of the sewing. Tiling something following the edges of a shape. Thanks to Camilo to sharing this technique with me.

Marcelo souza outputs

The Outputs

Inpired by the amazing work that Eddy Khaou did using substance to create those Patches for Ghost Recon Wildlands (https://www.artstation.com/artwork/x5xPO), and after helping my friend Camilo Freitas (https://www.artstation.com/camiloffreitas) with a similar project i started my own substance project to study those techniques further.
Most of the trick is around the use of the Distance node + Tile Sampler going into the Vector Mask input.
Of course you can use any input. Here, i did some tests with simple TEXT node, on Procedural Logo (Tendril Logo) and one external Bipmap logo (Daft Punk Logo), just because i am a big fan of the band.
That was my first time using that technique but this is SO useful on many cases. I will use it a lot in the future !