Dungeon Walls - Substance Designer
Marcelo souza bg test substance front on

The Emissive Cracks can be turned off/on, animated or removed easily.

Marcelo souza wall 01


Marcelo souza bg test substance 02

Iray Shot.

Marcelo souza torus01
Marcelo souza maps


Marcelo souza graph wall

The Graph. It's big just because of the shape layering. I can remove a lot of stuff if i do the shapes using different workflow like using connected symmetry nodes and more basic shapes.

Marcelo souza curvature

Curvature Map

More Rocks/Wall Textures. Now with a pattern and layers on it. This one is slightly mixed between stylized and "realistic". To be more realistic i need to break it more, and make the blocks/rocks differently.