The Emissive Cracks can be turned off/on, animated or removed easily.
The Graph. It's big just because of the shape layering. I can remove a lot of stuff if i do the shapes using different workflow like using connected symmetry nodes and more basic shapes.
Dungeon Walls - Substance Designer
More Rocks/Wall Textures. Now with a pattern and layers on it. This one is slightly mixed between stylized and "realistic". To be more realistic i need to break it more, and make the blocks/rocks differently.