Long time no fun with procedural textures.
I've busy last months so not much playing with Substance on the creative side. Using it a lot at work as always. Last weekend I was playing with ideas and did this guy. Not 100% polished yet, but I had fun doing this. All frames posted here are from Substance Designer Viewport, so renders lack some features. I miss Sub-Surface Scattering effect on those but you can get the idea. :)