Green Goblin Pumpkin bomb My Procedural version

Turntable

A newer version (Straight from SD OpenGL viewport). I like it better in a Dark Scheme. :)

A newer version (Straight from SD OpenGL viewport). I like it better in a Dark Scheme. :)

As it's not canon anymore i am free to try new colors that i like ! :)

As it's not canon anymore i am free to try new colors that i like ! :)

Everything here is a "single" 4kx4k texture. I mean, with Normal, Height, rough, etc...

Everything here is a "single" 4kx4k texture. I mean, with Normal, Height, rough, etc...

Soon to replace with a Turntable.

Soon to replace with a Turntable.

Model - Clay - and beauty of the OLD VERSION

Model - Clay - and beauty of the OLD VERSION

A "Clay" render of an older version

A "Clay" render of an older version

This will be hard to untangle. Maybe impossible.

This will be hard to untangle. Maybe impossible.

Green Goblin Pumpkin bomb My Procedural version

This was a study made in some hours to keep studying Adobe Substance Designer.
Made in some hours in the rush of my rare free time. I saw a model of the ball on the internet and have to give it a try to recreate it procedurally. I still want to do some turntables and a simple scene to present it better. Maybe give a try on Adobe 3D Stagger with the SBSAR. I didn't find the correct design for the patterns and cuts on the bomb, so I create my own design based on a few references. That one is similar to the one used by the Green Goblin on SpiderMan 2 - No Way home.
First pass (orange color) was made on the first day. And second pass, with much more finer detailing and better handling/balance of colors and layout was made on the second day after work. ;)
I hope you like it ! :)

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