Just a Toast - Procedural one Of Course - Substance
Trying to call allegorithmic attention with this one. lol Doesnt work in the real world (I mean, the cut on the toast).

Trying to call allegorithmic attention with this one. lol Doesnt work in the real world (I mean, the cut on the toast).

The Toast

The Toast

The classic Graph shot

The classic Graph shot

Closeup - This was not made for closeUps like this, but works at a distance.

Closeup - This was not made for closeUps like this, but works at a distance.

It's Procedural right ? So...Lets play ! :)  Just changing the input shape and it's done. ;)

It's Procedural right ? So...Lets play ! :) Just changing the input shape and it's done. ;)

Too burned for you ? :)

Too burned for you ? :)

Closeup 2

Closeup 2

Ok. I will stop now. :)

Ok. I will stop now. :)

Just a Toast - Procedural one Of Course - Substance

Just a toast procedural Texture/Model that i made some time ago for an asset. It was a fun asset to texture. :) Not too complex, not too detailed, but works very well on a distance. :) The frames here are not renders, they are directly from Substance Designer OpenGL viewport. And bread needs a bit of SSS to look better on render.
This is not a texture made for close-Ups. The final use was on a toaster rendered on huge printed frame, were the toaster was using like 30x30px of screen size. So, it's far from perfect when you see that close.

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