Just a toast procedural Texture/Model that i made some time ago for an asset. It was a fun asset to texture. :) Not too complex, not too detailed, but works very well on a distance. :) The frames here are not renders, they are directly from Substance Designer OpenGL viewport. And bread needs a bit of SSS to look better on render.
This is not a texture made for close-Ups. The final use was on a toaster rendered on huge printed frame, were the toaster was using like 30x30px of screen size. So, it's far from perfect when you see that close.