Directly inspired by this work by my friend Gustavo Groppo (https://www.artstation.com/artwork/e0A4v6), i did dive on another Substance Designer study.
This is not a Work for art, the entire "art" here comes from Gustavo's creatives mind. I just challenged myself flexing my Substance designer muscles into "modeling" and recreating that prop out of a single height map and on a procedural workflow. From that point, i can make versions of it just changing exposed parameters like ageing, number of wood planks, rivets, randomize colors, an so one. That was a very cool self challenge.