I was heavily inpired by the amazing concept renders of Luis Burdallo work and searching for some more challenging on Substance Designer to push my skills a bit. So i started making this study. That was a bit hard and took me some good 3 hours of work. Just to replicate that small part.
Stills MILES away from the quality of model/render from Luis, but the real challenge here for me was to extract the shapes and the heights "sort" of correctly out procedural textures.
Some months ago i could now imagine Substance designer as a "modeling tool". But now i am addicted to model on it. lol. At least on those studies.
Don't miss to check Luis Burdallo work and follow his Artstation. ITS AMAZING -> https://www.artstation.com/artwork/e0dRX6
Ps : It's too late, so i will post more breakdown and images later on this post.
My knobs looks VERY plastic-cheap-looking. Classic of Rippofs lol