Substance Study - Procedural Korg - Burdallo inspired

Updated version on day two. :)

Updated version on day two. :)

Someone asked me for the wireframe. :)

Someone asked me for the wireframe. :)

day two. Updated.

day two. Updated.

That k logo is my personal logo stands for Kumodot which is my website. Of course it's procedural too.

That k logo is my personal logo stands for Kumodot which is my website. Of course it's procedural too.

First version on day one.

First version on day one.

CloseUp. Made that secondary shader using Water Level Material masked around the knob. :)

CloseUp. Made that secondary shader using Water Level Material masked around the knob. :)

First version on day one.

First version on day one.

This one was a bit more complex. Still need to arrange it better.

This one was a bit more complex. Still need to arrange it better.

I was heavily inpired by the amazing concept renders of Luis Burdallo work and searching for some more challenging on Substance Designer to push my skills a bit. So i started making this study. That was a bit hard and took me some good 3 hours of work. Just to replicate that small part.
Stills MILES away from the quality of model/render from Luis, but the real challenge here for me was to extract the shapes and the heights "sort" of correctly out procedural textures.
Some months ago i could now imagine Substance designer as a "modeling tool". But now i am addicted to model on it. lol. At least on those studies.
Don't miss to check Luis Burdallo work and follow his Artstation. ITS AMAZING -> https://www.artstation.com/artwork/e0dRX6
Ps : It's too late, so i will post more breakdown and images later on this post.
My knobs looks VERY plastic-cheap-looking. Classic of Rippofs lol

Date
February 27, 2019