Quickly made Idea with my logo in 3D and painting masks mixing 3 different Presets of my Procedural Material (Skin Disfunction). Just to show more fun applications with it. This is a sketch, not a render or a "final artwork", it was captured in realtime from Substance Painter viewport. The material is entirely procedural, made in Substance Designer.
My idea was to test a solid looking object blending into organic looking, using the same object, just transforming it with the use of procedural textures. Substance Painter made it possible (and really fun to play with) when they added support to Real displacement on viewport. (And SSS simulation).
More details about this material here ->https://www.artstation.com/artwork/3o2bBD
Material available for download, starting from only $3, here : https://kumodot.com/store/A6na/skin-disfunction-material-toolkit