I made a simple Wood-Chieselator material on Substance Designer that i can use in Substance Painter too.
The Chisel generator is available on my Marketplace here-> https://www.artstation.com/kumodot/store/NlyL/chisel-generator-procedural-material
The Height Maps generated can be used on Surface/Noise Maker on Zbrush to help sculpting this effect, or just as an Alpha. So it's a versatile map . Using as a SBSAR is even more cool so you can just "paint" chiseled areas, using a Mask on that material layer. As you can see here in one of the images mixing it with another procedural material i made (Tree Bark).