League of Legends - Riot Brazil
Kumodot marcelo souza trofeu43 animaturn crproxy 08 crop1

Wip of the New Shaders

Kumodot marcelo souza cblol riot trophy

Side by Side comparison. My Concept at the top, the real thing on the botton.

Kumodot marcelo souza trofeu43 animaturn crproxy 08ed

Wip of the New Shaders. I am not happy with that Pattern over the metal. This will be wiped out, or changed by something better. :)

Kumodot marcelo souza trofeu v03

The guidelines from the client.

Kumodot marcelo souza base anel pedra 02

Wip of modeling (Base)

Kumodot marcelo souza loltrophy crop1

Base detail. No much care (Time left) to do better shaders. A bit of post.

Kumodot marcelo souza loltrophy

Final version aproved. No much care (Time left) to do better shaders. A bit of post.

Kumodot marcelo souza uol7

This is the real thing debuting at the LOL Finals event. :)

Hi. I was called by Riot Brazil to do this Trophy design and model for the first CBLOL (Brazillian LOL Championship Trophy) back in 2014.
I´ve attached the briefing with the very basic design guidelines to follow. That trophy modeling/design in 3D was made to be used as a guideline for the crafting of the REAL trophy made of steel and other materials for the event.
So, my work was not related with rendering or shading this time. It was my first work made using Zbrush. lol. I called Cezar Zambelli to help me with some ornaments variations to send options to the clients but this one was the choosen one at the end. (We made like 10 CGI versions of it).