League of Legends - Riot Brazil
Side by Side comparison. My Concept at the top, the real thing on the botton.

Side by Side comparison. My Concept at the top, the real thing on the botton.

Wip of the New Shaders

Wip of the New Shaders

The guidelines from the client.

The guidelines from the client.

Wip of modeling (Base)

Wip of modeling (Base)

Base detail. No much care (Time left) to do better shaders.  A bit of post.

Base detail. No much care (Time left) to do better shaders. A bit of post.

Final version aproved. No much care (Time left) to do better shaders.  A bit of post.

Final version aproved. No much care (Time left) to do better shaders. A bit of post.

This is the real thing debuting at the LOL Finals event. :)

This is the real thing debuting at the LOL Finals event. :)

League of Legends - Riot Brazil

Hi. I was called by Riot Brazil to do this Trophy design and model for the first CBLOL (Brazillian LOL Championship Trophy) back in 2014.
I´ve attached the briefing with the very basic design guidelines to follow. That trophy modeling/design in 3D was made to be used as a guideline for the crafting of the REAL trophy made of steel and other materials for the event.
So, my work was not related with rendering or shading this time. It was my first work made using Zbrush. lol. I called Cezar Zambelli to help me with some ornaments variations to send options to the clients but this one was the choosen one at the end. (We made like 10 CGI versions of it).

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